Now, in Sins II, this things are unlikely to have truly far reaching effects. Above all, shielding would be the most impacted as it would allow you to treat it as a fluid (which plasma shields are) rather than a static structure that is on or off. Surface area of ships suddenly could be used to determine the effectiveness of Repair Cloud. Merge those two things and you can have incredibly accurate cloud based effects. Each point is placed by a programmer and what they allow is for infinite complexity in shapes regardless of how far you zoom in without draining much of the processor. Now, polygons have a rival that may or may not come to fruition. It allows you to use algorithms to determine the way something will break, shatter, bend, etc. First off, let's look at DMM from Star Wars: The Force Unleashed. The biggest things are going to be particle effects and more realistic ship functions. Perhaps increasing in size of the files by 4x. This would vastly increase the realism of the ships up close. Let's say that polygon counts get quintupled. End result? A really freaking elaborate graphics with additional space for ships/structures. Combine that with knowledge that a computer would be ~512 times more powerful than when Sins I was created. We've seen the retina display of the Iphone 4. If this is the case, then given the speed and size of IC, it will likely be about 8-10 years (I'm being more realistic than my previous estimate as that was a minimum) meaning that computers will run roughly ~64 times faster than they currently do, which means that Sins would be transformed from a good game with good graphics to an awesome game with spectacular graphics. If they come back to Sins, it will likely be after another game or two has been produced. Sins does have a limited appeal, so they need to tap the rest of the market. Well, honestly, IC hasn't done anything aside from Sins, so for it to get off to such a start is definitely great, but from their perspective, they've gotta do something else. What it gives u are 10 different races (different play styles), more planet types, race unique tech trees, etc. OK this mod doesn't really give you more logistic slots more fleet supply. There is version for vanilla SINS that is stable and finished. I do have copy of Distant Stars mod and I like it a lot but mod that really pushes SINS to the limit is 7 Deadly Sins currently in ALPHA H only for 1.51 entrenchment. As far as I know they also don't support multi threading. Thats the reason why they have 2GB hard coded limit on how much ram they can use. So at least for SINS there is overpowered pc as SINS were made for low end machines. With 10 players in average having 1800+ fleet supply full huge carrier fleets and all trade and mineral ships it puts really huge strain on resources SINS are able to tap into.įor comparison CRYSIS (both parts) which completely utilize all resources run on max settings above 30 frames per second all the time. Now Diplomacy expansion late game with pacts (tec supply pact) lags really bad. I know SINS don't really use all power my system has. + some low priced components(mouse, keyboard, etc) At that time it was top of the line but now its more of a upper mid range.
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